Go outside the walls to the north of the map start building to find a chainsaw and a berserk pack ( sector 113).Lowering the pillar this way only works once and takes only about eight seconds, but the pillar is about to rise again quickly, so enter it fast. Approach the evil eye by walking over this part of the edge ( Linedef 454, Action: 121 - W 1 Lift Lower Wait Raise (fast), Tag 5) to temporarily lower the black pillar in the south of the area you are about to teleport in. Note that the edge of the red star surrounding the evil eye has an animated texture, except the part of the edge you are looking at. Other points of interest In the first area, go to the candle westsouthwest of the evil eye and look at it. ![]() Fire some rockets at the boss's central eye to end the game. From the lift, walk slightly to the north to rise the weapon stockpile platform. 28) Stepping on the Pressure Plate causes an illusory wall to appear on the west wall. 27) Two Zombies and a dagger inscribed on the west wall. In the south of the canyon (where a blue armor and a soul sphere can be picked up), quickly enter the northern lift and ride it up. The walls to the south and east are illusions. Use the skull switch and straferun upstairs, enter either entrance to the "C"-shaped canyon around the weapon stockpile platform. Run to the north and use the two eye switches (nearby a soul sphere and a blue armor) east and west of the stairs to enable the access to a skull switch downstairs. You end up in a stockpile of items: there are seven shotguns, one super shotgun, 18 chainguns, 50 rocket launchers, ten plasma guns, five BFG9000s, a backpack and a soul sphere. As the black pillar with the evil eye on its top has lowered, step on it to be teleported to the boss area. The dark damaging floor around the circle where the weapon stacks lay on drains your health and armor, so try to keep on the red glowing letters. Each stack contains five weapons, so there is plenty of ammo. Dodge or kill the cacodemons that start attacking you, using the ammo provided by the weapon stacks lying around you: There are each two stacks of shotguns, super shotguns, chainguns and rocket launchers. Leave the small red spot you are on to slowly lower the black pillar in the south - this takes more than a minute. As soon as you move, you grab the megasphere you have been teleported in. Walk towards the evil eye to be teleported to another area. Return to the building's south and follow the path to the south. dungeon crawler games like Dungeon Master or Eye of the Beholder Its like a. Outside, go to the north of the building and register the only official secret to grab a chainsaw and a berserk pack. Fantasy Map Creator This guide will demonstrate how to use this tool to. 3.1 Routes and tricks 3. 1.1 Essentials 1.2 Other points of interest 1.3 Secrets 1.4 Bugs 1.5 Demo files 2 Areas / screenshots 3 Speedrunning. It was designed by Jon Landis and uses the music track ''. These techniques provide a means for interpretation, cross verification, and validation of phenomena present in the data.Strategy Walkthrough Exit the building where you start the map in and do not walk over the red glowing floor's edge as this would instantly kill you. MAP03: Radiation is the third map of Eye of the Beholder II. Qualitative information can be focused by using intervention mapping of planned action, antecedent mapping of how change evolved, critical incident maps and time lines, and "reality checks" by cross-site discussions involving "site expert" researchers and district representatives. ![]() Qualitative methods can include coding of change action interventions, listing of effects, levels of use of an innovation, and configuration and concerns data. These qualitative measures interpret and organize data to represent existing reality within a site and contribute to theory across sites. ![]() Methodologies for data collection and analysis included quantitative measures of individual and group responses to change and qualitative dimensions concerning a sense of the context, interactions, and social meanings underlying the quantitative responses. Qualitative measures were developed within a Principal-Teacher Interaction (PTI) study by the Research and Development Center for Teacher Education, University of Texas at Austin, concerning the role of the principal and process of change as it occurs in school settings.
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